![]() Once you’ve chosen your character, you’ll be handed a series of campaign missions to take on to progress the story and earn shards, the world’s currency. The main campaign is presented through chapters, each displaying the best level for playing them at. With a large open world to explore, waterlogged as most of it is, it’s up to you to explore Ursee and figure it out. Initially it can be overwhelming as there’s no explanation for choosing your character, said characters backstory and how much of an impact that has going forward or even how the games levelling system works. The Warrior Edition coincides with the release of the games latest DLC, Edge of The World, and contains all of the games previously released DLC, making for a pretty filling package.Īfter a short tutorial on the basics of flight and combat, The Falconeer pops you into Ursee without any further explanations, letting you figure out what you can and can’t do on your own. ![]() Released in 2020 for Xbox and PC, The Falconeer now makes its way to PS4, PS5 and Switch with the Warrior Edition. Political intrigue, backstabbing and the pursuit of wealth and power above all else will be yours to witness and, just possibly, figure out what happened to the world along the way. As a mercenary atop a giant Falcon, it’s your job to take on the dirty missions given to you by the different houses you will represent across the games chapters. I find it hard to concentrate and I inevitably smash the buttons on the controller to skip ahead, and as I said, it seemed to be a bit out of my comfort range.Part RPG, part open world dogfighting game, Tomas Sala’s The Falconeer throws you into the deep-end, both narratively and mechanically, of the cataclysm-shaped landscape, Ursee. I’ve never been a fan of the style of storytelling that The Falconeer employs – floating heads spewing exposition. I’d get up high, catch a jetstream of air to propel me away from the home base, and away I’d go on the search for some hideouts or temples, inching my way close to a very achievable Platinum trophy. Some of my favourite moments in The Falconeer came when I wasn’t on a mission, but just exploring the world a little. The watery landscape is almost like a moving painting with the waves moving in a strange fashion, the night sky dotted with stars of unequal size as if poked into the world at random by the artist’s paintbrush. It’s stunning and like nothing else you’ll see in a game. While I can whinge and moan about this and that, what I have no right to complain about is the game’s world. Simple and effective, if a little too ordinary I’m flying atop a great big falcon, after all, why not incorporate some of that majestic create into the combat? I’d have liked the mounts to have had a bit more presence during combat, rather than just being a means to get around. The combat isn’t half bad, though, and I found that it worked really well with a very simple set-up – point your bird’s cursor in the general direction of the enemy and pull the trigger. I died so many times on this mission and it was a real slog to redo it again and again, mainly because of the pointless escort at the start. There was one particular mission in Chapter 3 where I had to escort a ship ( which was boring) and then battle enemies while protecting a key. This is especially annoying with the multi-part missions. ![]() Something that really got me frustrated was the lack of mid-mission checkpoints, meaning that if you fail a mission, you’re doing it all over again. For a game that’s so unique and against the norm with its setting, it sticks to the familiar far too much. Most of your time in the story is going from mission to mission, escorting a ship through treacherous territory retrieving an item from a lost temple raiding an opposing faction – it’s a familiar loop and that loop is short.
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